Senin, 10 Juni 2019

Ebook Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker

Ebook Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker

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Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker

Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker


Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker


Ebook Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker

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Professional Symbian Programming: Mobile Solutions on the EPOC Platform, by Martin Tasker

Amazon.com Review

Originally developed for the Psion hardware platform, Symbian Ltd.'s EPOC 5 operating system is being used by some of today's leading companies for creating smarter phones and other handheld computing devices. Aimed at the experienced C++ programmer (with a little Java thrown in), Professional Symbian Programming is a truly indispensable guide to writing your first mobile applications for EPOC. Weighing in at over 1,000 pages, this text is really two books in one. First, it delivers a thorough (and surprisingly candid) tour of the history and architecture of the EPOC platform from its roots on the Psion personal organizer to its present incarnation as a 32-bit OS ready to power the next generation of wireless devices. (With commitments from heavyweights like Nokia and Motorola, EPOC is clearly a mobile platform with a future.) The rest of the book is a programming tutorial, delivering a thorough guide to C++ development in EPOC, from simple applications to using its EIKON GUI classes. EPOC programming can be quite daunting, especially when you're allocating and cleaning up memory. The author's expert advice will help you write robust, efficient applications. There's material on debugging code on the Windows-hosted EPOC emulator (included on the CD-ROM) and excellent coverage of graphics, particularly the use of over 50 built-in dialog controls for designing EPOC interfaces. The case study--a two-player version of Battleship that can be played over the phone or an infrared port demonstrates the richness of EPOC to good effect. Final sections look at EPOC's evolving support for Java, the Wireless Application Protocol (WAP), and the Wireless Markup Language (WML), as well as its Organizer Programming Language (OPL), for scripting applications. With such a rich set of features and APIs, plus wide support from big players in the wireless industry, EPOC is clearly a strong choice for mobile computing solutions that merits a book like this one to navigate all of its complexities. In all, Professional Symbian Programming is a must for any C++ developer tackling EPOC for the first time. --Richard DraganTopics covered: Overview and history of the EPOC 5 platform, Symbian and the future of wireless devices, the Windows EPOC emulator, building and running EPOC applications, threads and context switching, power management, event handling, built-in EPOC applications, C++ EPOC fundamentals, EPOC classes, data types, classes, memory management and error-handling techniques, naming conventions, the thin template pattern, two-phase construction, strings and descriptors, Unicode strings, panics and assertions, debugging support, streams and stores, working with files, miscellaneous APIs, EIKON GUI, UI features, the EPOC resource compiler, designing and programming with dialogs and stock controls, standard dialogs, EIKON graphics programming and repainting tips, handling user events, key and pointer events, CONE APIs, installation hints, Battleship (sample game), device-independent drawing techniques, changing EIKON's UI, reference designs, communications programming, sample game communications protocols, active objects, client/server internals for EPOC, Java support, the Wireless Application Protocol (WAP), using Wireless Markup Language (WML)/WMLScript in EPOC, porting C to Epoch C++, Organizer Programming Language (OPL).

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From the Publisher

Online discussion of the topics in this book available at Wrox's P2P site Professional Symbian Programming starts with the basics: where EPOC came from, how it works, the demands and opportunities of mobile devices. The book contains an authoritative and comprehensive introduction to EPOC's C++ APIs for strings, error handling and data management, GUIs, comms and system programming. The full range of Symbian technology is covered, including the Java implementation, WAP, PC-based connectivity and rapid application development with the BASIC-like OPL language. Porting existing code to EPOC is also covered. A CD-ROM includes all four EPOC Release 5 SDKs, emulators for popular EPOC devices, and over 40 example projects in C++, Java, OPL, Visual Basic and Delphi, showing EPOC's capability as a platform for both stand-alone and connected applications. For C++ programmers with any level of experience, Java programmers, consultants and trainers basing their activity on Symbian and EPOC, or for anyone with an interest in system design, this is the source of information on Symbian's technology.

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Product details

Paperback: 1000 pages

Publisher: Apress (February 2000)

Language: English

ISBN-10: 186100303X

ISBN-13: 978-1861003034

Product Dimensions:

7.5 x 2 x 9.5 inches

Shipping Weight: 3.6 pounds

Average Customer Review:

3.6 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#6,085,774 in Books (See Top 100 in Books)

The best part for me is Part three of the book, it presents a realistic implementation of Battleship game using client server, it covers all the interesting aspects in a very clear and incremental manner.Chapter 18 is paricularly good, it starts from a very simple active object, explains how it works, then moves on to the pattern, also explains why he favors one approach over the other, the mistake he made etc. Part Three - Communications and Systems Programming Chapter 16 - Communications and Systems Programming Chapter 17 - The Transaction-oriented Games Stack Chapter 18 - Active Objects Chapter 19 - Client-server Framework Chapter 20 - The GSDP Server Chapter 21 - GDP Implementations Chapter 22 - Full Battleships

There are only a handful of Symbian books available yet, and this one is the best of them. It is not a tutorial but a fairly good reference. It does a good job of explaining concepts as well, for instance I really like the discussion of descriptors in chapter 5.Those who have no Symbian background will find this book difficult (not because the book is badly written, but because Symbian is a very different platform). I recommend that beginners read documentation and whitepapers available at Symbian's website, take an introductory class and then buy this book for reference. Dont try to learn Symbian programming from this book. You'll be disappointed.I also think that the authors should revisit and work on a new edition of this useful book. There has been an addition of many new topics since R5, that require good reference material - authors could do the Symbian community a favor by providing that much needed reference material.This book deserves 3.5 stars now - and if the authors release a new edition, it will get 5 stars from me.

First, I should state that I know the author. I better say that in case anyone believes my guilty of bias. However, it must be realised that this book is an official Symbian publication, and as such is the definitive reference book on programming for EPOC devices. Personally I think Martin has done a remarkable job putting all this together. As an ex-Symbian employee I have not done any coding since the early development days of the Psion Series 5.Recently I have needed to get up to date and get coding again. On a brand new PC, with no EPOC utilities on it, with the help of this book and its accompanying CD (which contains ALL of the official Symbian Software Development Kits), I had genuine freshly-compiled programs running on my Psion Series 5mx PDA within MINUTES. Martins writing style is very accessible, and explains the advanced concepts behind EPOC in a manner in which anyone can quickly understand them.As an aside, the book is deliberately written so that it does NOT have to be read sitting in front of a computer. As a result, this book makes a fantastic tutorial, as it can be read on the train, in the bath, anywhere when you might have a few minutes spare.A "must buy" for any individual or company considering programming in C++ any EPOC devices (which will in the near future include both PDA's and mobile phones). Well done Martin!

My company is working on software for the handset manufactures that are using the Symbian OS. We will now most likely miss our deadlines due to a very buggy OS and the worst documentation I have ever seen in 20 years of being in the industry. This book couldn't be more scatter-brained if they tried. There are some great bits and pieces here and there, but you have to find them. The worst part about this book is the fact that this is the only one there is. The handset manufacture is even reconsidering taking Symbian off their handsets all together. These guys better get their act together.

One of few books on Symbain. The programming is very easy and this book takes you from beginner to advance.

I am not a computer programmer, but I thoroughly enjoyed reading this book (occasionally skimming). The first 50 pages, in particular, were an outstanding history of Psion & Epoc. A great read, reminding me of the documentary film Triumph of the Nerds (on the advent of the personal computer).

For the time being it's the ONLY book available for those who want to program for EPOC platform. It gives a lot of information on the subject covered.

this book is pretty on the outside but not on the inside i didnt understand a thing this book was talking about. and i'm a c++ programmer

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